Button
Arcade-styled button with neon green, magenta, cyan, and yellow variants in three sizes. Renders as a Next.js Link when an href is provided.
<Button variant="primary" size="lg">INSERT COIN</Button><Button variant="primary">INSERT COIN</Button>
<Button variant="secondary">HIGH SCORES</Button>
<Button variant="ghost">SETTINGS</Button>
<Button variant="primary" size="sm">START</Button>
<Button variant="primary" size="lg">PLAY NOW</Button>
import Link from 'next/link'
import { cn } from '@/lib/utils'
interface ButtonBaseProps {
variant?: 'primary' | 'secondary' | 'ghost'
size?: 'sm' | 'md' | 'lg'
className?: string
children: React.ReactNode
}
type ButtonAsButton = ButtonBaseProps &
Omit<React.ButtonHTMLAttributes<HTMLButtonElement>, keyof ButtonBaseProps> & {
href?: never
}
type ButtonAsLink = ButtonBaseProps & {
href: string
}
type ButtonProps = ButtonAsButton | ButtonAsLink
const SIZE_CLASSES: Record<NonNullable<ButtonBaseProps['size']>, string> = {
sm: 'btn-sm',
md: 'btn-md',
lg: 'btn-lg',
}
const VARIANT_CLASSES: Record<NonNullable<ButtonBaseProps['variant']>, string> = {
primary: 'btn-primary',
secondary: 'btn-secondary',
ghost: 'btn-ghost',
}
export function Button({
children,
variant = 'primary',
size = 'md',
className,
...props
}: ButtonProps): React.JSX.Element {
const classes = cn('btn-base', SIZE_CLASSES[size], VARIANT_CLASSES[variant], className)
if ('href' in props && props.href !== undefined) {
const { href, ...linkProps } = props
return (
<Link href={href} className={classes} {...linkProps}>
{children}
</Link>
)
}
const { type = 'button', ...buttonProps } = props as React.ButtonHTMLAttributes<HTMLButtonElement>
return (
<button type={type} className={classes} {...buttonProps}>
{children}
</button>
)
}
Badge
Neon-glow badge with magenta, cyan, yellow, and green color variants. Used for category tags and status labels in the arcade aesthetic.
Card
Game-card component with neon-colored icon, tag, title, description, and a five-star rating display. Supports a "coming soon" locked overlay state.
PixelCharacter
SVG pixel-art sprite with three variants: hero (neon green), ghost (magenta), and coin (yellow). Supports a CSS float animation and configurable size.
ScoreBoard
High-scores leaderboard that renders as a table on desktop and as stacked cards on mobile. Highlights ranks 1-3 with distinct neon color classes.
SectionHeader
Section heading block with a numbered label, a two-part heading where the last word is accented in neon, and an optional subtitle. Supports left or center alignment.
StatBlock
Single-stat display with a large pixel-font value in neon cyan and a label below. Wrapped in a pixel-border container for the arcade aesthetic.
Text
Polymorphic text primitive with body, caption, label, and code variants styled for the RETRO dark arcade palette.