Real-time visual engine for live performance

LIVEVISUALSTHAT HIT BACK

PULSE turns audio into visual chaos. Real-time reactive graphics synced to your set. No timelines. No pre-renders. Just your sound and the screen.

Active installs
42,819
+2,340 this month
What it does

Six reasons you'll never use slides again

Scroll
01
AUDIO REACTIVE

Every pixel responds to your audio input. Kick drums trigger geometry shifts. Hi-hats scatter particles. Bass warps the entire canvas. Zero latency FFT processing at 120fps.

Core
02
SHADER STACKS

Layer custom GLSL shaders like effects pedals. 60+ built-in shaders from chromatic aberration to feedback loops. Write your own or fork from the community library.

Creative
03
MIDI MAPPING

Map any visual parameter to any MIDI controller. Twist a knob on your Akai and watch color palettes shift in real time. Full MPE support for expressive control.

Control
04
NDI + SYPHON

Output to any display, projector, or streaming pipeline. NDI network output for multi-screen setups. Syphon and Spout for inter-app routing on Mac and Windows.

Output
05
SCENE ENGINE

Build entire visual sets with scene transitions. Crossfade, hard-cut, or trigger scene changes from your controller. Auto-advance on BPM or hold for manual control.

Live
06
OPEN PLUGIN API

Build custom generators and effects with the JavaScript plugin API. Access the full render pipeline, audio analysis data, and MIDI state. Distribute via the plugin registry.

Extend
120
Frames per second
4K
Output resolution
0.8ms
Audio latency
60+
Built-in shaders
The engine

Built for
the stage

PULSE runs on a custom WebGPU render pipeline designed for one thing: never dropping a frame during a live set. The engine pre-compiles shader stacks, pools GPU memory, and uses predictive buffering to stay ahead of your audio feed.

  • WebGPU compute shaders with WGSL fallback
  • Dedicated audio thread with lock-free ring buffer
  • Hot-reload shaders without dropping frames
  • GPU memory pooling for zero-alloc rendering
KICK
SYNTH
VOX
FX BUS
On stage with

What artists are saying

The shader stack system is genius. I built a custom feedback loop effect in 20 minutes that would have taken days in TouchDesigner.

MARCUS OHLSON
Visual Artist, Stockholm

We ran PULSE across three 4K projectors at Warehouse Project. Zero dropped frames for six hours straight. The tech rider just got a lot simpler.

SABLE COLLECTIVE
AV Crew, Manchester
Ready to play

STOP
PROJECTING SLIDESHOWS

PULSE is free for solo artists. Pro unlocks multi-output, plugin API, and priority GPU scheduling.

DOWNLOAD PULSEPro from $9/mo